How Essential Oils Became the Cure for Our Age of Anxiety | The New Yorker

Twenty years ago, Carla Cohen fell mysteriously ill. She couldn’t put her finger on what was wrong; it felt as though some conspiracy between her mind and her body were eroding her capacity to work. Cohen, who was an entertainment executive in Los Angeles, woke up every morning feeling weak and foggy-brained, with a low-grade fever. Her doctors couldn’t make a diagnosis, and suggested antidepressants. “I said, ‘I’m not depressed!’ They just told me to go home and rest.”

Disillusioned by Western medicine, Cohen began exploring other options. She studied with multiple healers and shamans; she read books with titles like “The Body Toxic” and pursued a massage-therapy license. As part of her training, she took a class on a massage technique called “raindrop therapy,” which incorporates essential oils—aromatic compounds made from plant material. At the time, essential oils were not well known, but Cohen was drawn to them right away. “From the very first moment with those oils, I noticed something was firing that hadn’t been firing,” she said. “I was deeply moved.”

Today, Cohen puts frankincense oil on her scalp every morning; when she feels a cold coming on, she downs an immune-system-boosting oil blend that includes clove, eucalyptus, and rosemary. On days when she has to negotiate a contract on behalf of an organization that she volunteers for, she uses nutmeg and spearmint to sharpen her focus. She earns the majority of her income working as a distributor for Young Living, a leading vender of essential oils.

How Essential Oils Became the Cure for Our Age of Anxiety | The New Yorker

How Fortnite Captured Teens’ Hearts and Minds | The New Yorker

Fortnite, for anyone not a teen-ager or a parent or educator of teens, is the third-person shooter game that has taken over the hearts and minds—and the time, both discretionary and otherwise—of adolescent and collegiate America. Released last September, it is right now by many measures the most popular video game in the world. At times, there have been more than three million people playing it at once. It has been downloaded an estimated sixty million times. (The game, available on PC, Mac, Xbox, PS4, and mobile devices, is—crucially—free, but many players pay for additional, cosmetic features, including costumes known as “skins.”) In terms of fervor, compulsive behavior, and parental noncomprehension, the Fortnite craze has elements of Beatlemania, the opioid crisis, and the ingestion of Tide Pods. Parents speak of it as an addiction and swap tales of plunging grades and brazen screen-time abuse: under the desk at school, at a memorial service, in the bathroom at 4 A.M. They beg one another for solutions. A friend sent me a video he’d taken one afternoon while trying to stop his son from playing; there was a time when repeatedly calling one’s father a fucking asshole would have led to big trouble in Tomato Town. In our household, the big threat is gamer rehab in South Korea.

Game fads come and go: Rubik’s Cube, Dungeons & Dragons, Angry Birds, Minecraft, Clash of Clans, Pokémon Go. What people seem to agree on, whether they’re seasoned gamers or dorky dads, is that there’s something new emerging around Fortnite, a kind of mass social gathering, open to a much wider array of people than the games that came before.

How Fortnite Captured Teens’ Hearts and Minds | The New Yorker